![]() There are numerous annoyances that you really feel during the dungeon-crawling: being unable to directly control the other Pokémon on your team, for instance, it is hard as hell to get them lined up with any opponents so that they can actually help you, and even after you do that, it will take some patience to wait for them to actually do anything helpful the twenty-item limit becomes insanely annoying, especially since having many of the same item will take up multiple slots it is altogether too easy to run out of PP and Max Elixirs are too rare for you to feel like you can waste them when you've only used up the PP of one of your attacks. Oh, sure, the implementation of Pokémon attacks is pretty fun, and the crawling through the game's various randomly-generated dungeons itself isn't that bad. The great issue with Mystery Dungeon, which is a great shame because the plot, characters and graphics have so much promise compared to what we have grown to expect from a Pokémon game, is the gameplay. The graphics look nice, with the Pokémon looking fairly like themselves and fun Sugimori-style portraits to show their emotions during conversations. Nice.ĭuring the course of the game, you also grow to love your partner, who is almost unnaturally devoted to you in an adorable way, and the mysterious dreams you keep having are bound to keep you somewhat interested in the plot. Another astonishing feature of Mystery Dungeon compared to the main series is that the player character actually talks in something more than just answering questions with 'Yes' or 'No' - you get to play as an actual character instead of just a player avatar. Overall it is true that a lot more attention is given to the story and characters than in the main series of games, perhaps more in the details than in the big picture: one thing I noticed with astonishment early in the game was that at one point, where my rescue team was essentially racing against the sinister 'Team Meanies' to be the first to get through a dungeon and I ended up fainting in the middle of it, the game actually bothered to explain why this didn't result in Team Meanies getting there before me by showing that they had also fainted in the dungeon! Actual effort to maintain continuity even when you don't do what you're supposed to? Now, there's something you'd never see in the main series. ![]() Luckily, there is another Pokémon there to help you out - chosen by you as one of several possibilities that is not of the same type as yourself - and the two of you together form a 'Rescue Team', taking on missions to help various other Pokémon in need, usually lost in dungeons, while you try to figure out who you are and why you have turned into a Pokémon. The plot goes like this: you wake up as a Pokémon (its species is determined by a fun little personality test you take before you start the game), remembering only your name and the fact that you are actually human. In the end, however, though it delivered in some regards, it was a disappointment. When the "Road to Diamond and Pearl" spin-off games - Pokémon Ranger and Pokémon Mystery Dungeon Red and Blue - were announced, I immediately looked forward to Mystery Dungeon, both for the prospect of getting to play as a Pokémon and the general promise of more emphasis on plot and characterization than in the main series. Note that most of this review is also applicable to Pokémon Mystery Dungeon: Red Rescue Team for the Game Boy Advance, but I felt it was not really appropriate to call it a review of both games when I have technically only played one and not done any particular research on the differences. ![]()
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